How to Play the Blackmar-Diemer Gambit Diemer-Rosenberg Attack
- 1. d4 d5: White initiates control of the center, and black responds in the same way, establishing a strong central presence.
- 2. e4: White offers a pawn to unbalance the center and open lines for their pieces, aiming to seize the initiative.
- dxe4: Black accepts the gambit, capturing the pawn and attempting to maintain material advantage.
- 3. Be3: White develops the bishop to an active square, pressuring the center and preparing to recapture the lost pawn on e4.
Variants of the Blackmar-Diemer Gambit Diemer-Rosenberg Attack
1. … Nf6
In response to 1. d4, black can choose to develop the knight to f6, attacking the pawn on e4 without blocking the fianchettoed bishop.
2. … e6
Preparation to advance d5 to d4, seeking to counterbalance the white center without immediately accepting the gambit.
3. … c6
Preparing the expansion on the queen’s side and providing additional support to the pawn on d5, strengthening the center.