Chess Rules for Kids
The placement of the pieces is critical. The final row of a chessboard contains the main pieces (rook and queen), minor pieces (bishop and knight), and the king.
The rooks are in charge of the corner squares. A knight stands next to the rook. The bishop occupies the tile adjacent to the knight. The queen is always put on her color’s square (white queen on the white square), and the king is always positioned next to her.
Your eight pawns are arranged in a straight line in the following row. Your opponent’s pieces are in identical locations as yours, including the queen, who is in a square of the same color as her.
Chess Rules for Kids
White always moves first to begin a game.
Any pawn may move, but the central pawns make the most vital first movements to dominate the center of the board. In addition, a knight has the ability to move. Because the pawn line obstructs the other pieces, they cannot move yet. Before we further detail opening movements, let’s get to know each piece and how it moves.
The Chess Pieces’ Movement
It is critical to understand the chess pieces. Let’s see how they all move:
The king is the essential piece because you lose the game if he is assaulted and cannot escape. This is known as checkmate, and it determines the outcome of a game.
When your king is in danger of being put in check, you must eliminate the threat. A king may move one square in any direction (except castling, which moves two squares and is explained as a special move below). Still, it cannot move into check or near the opponent king. Except for the king, it may capture an opponent piece. Because of its vulnerability, the king is seldom engaged until the endgame.
Because it may travel in any straight direction: vertically, horizontally, or diagonally, the queen is the most powerful piece. It can also move any amount of tiles.
Even though you begin with just one queen, you may get another if a pawn promotes (see special moves below). Because the queen is somewhat more substantial than a rook and bishop combined, swapping the queen for a single piece other than the opponent queen is seldom a wise move.
The King’s Rook
You have two rooks, each of which begins on a corner square. It can travel horizontally or vertically through any vacant square.
It takes part in a unique move called castling with the king. The rook is a crucial piece, stronger than a bishop or knight. In the endgame, rooks are powerful because they can control multiple squares and move without pawns stopping them.
In addition, you begin with two bishops, one on a light square and one on a dark square. A bishop, like a rook, may travel through any vacant square, but only diagonally.
It can only reach half of the squares on the board since it remains the same color.
Unlike other pieces, the knight may travel in both directions at the same time. This problematic piece moves in an “L” pattern (two squares in one direction and one square in a different direction).
It can assault numerous squares in the middle of the board and is well-suited for a maneuver known as a fork. Although a small piece, the knight is essential in “closed” games when numerous pieces are on the board. It is the only piece with the unique ability to hop over any piece.
The Game of Pawn
Each player starts with eight pawns arranged in a line in front of the other pieces.
In most scenarios, a pawn is the weakest piece until it progresses across the board to the last rank, when it may be promoted. However, it can be helpful to block opponent pieces. A pawn, unlike other pieces, only goes forward unless it is capturing an opponent piece, in which case it advances diagonally one square to the left or right. Except for the initial move, it advances only one square when moving one or two squares ahead. The en passant capture is an unexpected pawn move.
How Does A Chess Game End?
When one player can checkmate the other, the game is over. Checkmate happens when the next player to move is in check and cannot move the king out of check.
The game is ended! wink A game may also come to an end when a player resigns. Resign Although we want to win, being in a hopeless situation during a game is stressful and demoralizing. When you gain expertise, it is advisable to surrender and begin a new game in such circumstances. Still, you should play it out in your first few years of playing since your opponent may not know how to win or make a significant error.
Games do not necessarily finish with a victory or a defeat. They may also end in a draw (a tie), which occurs when neither player wins. Both players may agree to a draw. A draw also happens when a stalemate occurs (a player cannot make a good move on the following round and is not in check).
A draw may also occur when neither player has enough pieces to checkmate an opponent, when threefold repetition happens (the same situation repeats three times with the same player to move), or when the 50-move rule is satisfied (the past 50 moves by each player do not result in a capture or pawn move).